DARK
1Ghostrick Specter
Archetype:
Ghostrick
ATK:
600
DEF:
0
View:
2966
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
Ghostrick Specter — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Ghostrick Specter converts a Ghostrick monster being destroyed by an opponent's effect or battle into a free Special Summon from hand plus a draw, so its value is a conditional +1 card with a Level 1 DARK Fiend body. The 172-deck sample (2.04 copies on average, 95% co-occurrence with core Ghostrick partners) confirms it is routinely run, but that is consistency inside one archetype family, not intrinsic strength. The only recorded board shows it as material, not as a starter, and the Normal Summon restriction and archetype lock keep the generic utility low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand-trigger Special Summon needs an opponent to destroy a Ghostrick first, so it is not a reliable opening-hand starter; it is live in 172 decks with 2.04 copies on average (observed, inferred for the trigger timing). |
| Combo & Conversion | 45 | Its one recorded board (power index 49) uses it only as material, with no starter, searched, or payoff role (observed, single sample). |
| Resource Economy | 62 | Free Special Summon from hand plus a draw gives a net +1 card when the trigger fires (verified from card text). |
| Effect & Interaction | 15 | No negation or removal; the effect only reacts to the opponent's destruction and does not interact with their cards (verified from card text). |
| Material Utility | 58 | A Level 1 DARK Fiend body that is usable as material, and it still works as a body when face-down Defense (verified from card text, observed in the combo as material). |
| Resilience & Flexibility | 50 | Operates from hand after a Ghostrick is lost, so it has multi-zone reach, but its face-down field form is easy to remove and the trigger requires a prior loss (inferred). |
| Deck-Building Efficiency | 55 | Three copies run in 78 of 172 decks with no garnet issue, but the Normal Summon restriction ties it to a Ghostrick monster being on the field (verified from card text, observed deck usage). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon from hand with a draw once a Ghostrick is lost
- Level 1 DARK Fiend body that is usable as material
- Run consistently across 172 recent decks at 2.04 copies on average
Weaknesses
- Trigger depends on an opponent destroying a Ghostrick monster first
- Archetype-locked Normal Summon restriction
- Only one recorded board, and there it is material rather than a starter
Counters / choke points
- Board wipes or mass removal that never destroy a Ghostrick monster and leave no trigger
- Opponent choosing not to destroy Ghostrick monsters, which denies the trigger
Best use
Extender / recursion body that is summoned from hand after a Ghostrick is lost. Decks: Ghostrick. Suggested copies: 3.
Evidence & gaps
- Verified: Cannot be Normal Summoned unless you control a Ghostrick monster; Hand Special Summon plus draw 1 when a Ghostrick is destroyed by an opponent's effect or battle and sent to the GY; Level 1 DARK Fiend, ATK 600
- Observed: 172 decks, 2.04 copies on average, 95% co-occurrence with Ghostrick Dullahan and Angel of Mischief; One combo appearance (power index 49), role = material
- Inferred: Trigger is reliable only when the opponent destroys a Ghostrick, so it is not a dependable opening-hand play; Recovery role is secondary because the card returns itself to the field rather than recycling other cards
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), inclusion % inferred from the deck sample only single combo sample, so combo centrality is weakly supported






